I'm Aseer. I came to design from software engineering, not the other way around.
That order still shows. I want to understand how something works, and who it's for, before I try to make it better, whether that's a product, a research question, or a short film.

Current status
I'm finishing my M.Sc. in Human-Technology Interaction at Tampere University in 2026, and I'm open to relocating for the right opportunity.
How I Got Here
Software engineering taught me how systems break. What pulled me toward design was realizing that, most of the time, the system wasn't actually the problem. The people using it were being misunderstood instead. That's the short version of why I went back for a master's in Human-Technology Interaction instead of staying purely technical.
In practice, that shows up as an order of operations more than a specific skill: research comes before interface decisions, not after. At Convay, that meant sitting close to research and engineering rather than keeping them in separate lanes, building design systems that developers could actually implement, and testing ideas with real users before assuming I already knew the answer.


What Drives Me
I care about trust, probably because so much of what I design now involves AI, and AI is exactly the kind of technology people are right to be cautious about. I'd rather build something that's honest about what it can and can't do than something that oversells itself to look impressive in a demo.
I also design with accessibility in mind because I experience it firsthand. I'm colorblind, so the parts of an interface that quietly fail (a status shown only in color, a chart with no pattern behind the palette) aren't abstract edge cases to me. They're things I actually run into.
What I'm Exploring Now
Right now I'm interested in a fairly specific question: how much people should trust an AI system, and how design can help them calibrate that instead of defaulting to blind trust or blanket suspicion. That question came out of Lumi, a conversational AI project I researched and designed for public services, and it's the thread I want to keep pulling on: in a PhD program eventually, or in an industry research role that takes it just as seriously.
When I'm Not Designing
Outside of work, I'm usually behind a camera. Filmmaking is where I slow down and notice things I'd otherwise miss: light, timing, the small decisions that make a moment feel real instead of staged. That habit of noticing carries over into design more than people expect.

I've filmed a sunset on three different continents and once edited a short film on a moving train.
- Filmmaking
- Photography
- Travel
- Cricket
- Gaming
- Music
If any of this sounds like the kind of person you'd want on a project, the work is the better place to look next.